GameMaker Essentials by Nathan Auckett

By Nathan Auckett

Learn all of the crucial abilities of GameMaker: Studio and begin making your individual extraordinary video games with ease

About This Book

  • Learn the center points of GameMaker: Studio to create lovely video games and proportion them with the world
  • Learn the way to create video games in GameMaker utilizing the GameMaker Language (GML)
  • A fast moving, step by step advisor that makes a speciality of offering sensible talents to strengthen applications

Who This ebook Is For

This publication is for clients skilled with video game improvement who now are looking to the way to advance video games in GameMaker: Studio in a fast moving way.

What you'll Learn

  • Get to grips with the GameMaker: Studio interface
  • Discover assets corresponding to sprites, shaders, scripts, and plenty of extra in GameMaker and what every one is used for
  • Create and animate sprites utilizing the GameMaker sprite editor
  • Design your personal online game utilizing GameMaker Language programing
  • Create gadgets and software them to take advantage of on your games
  • Set up monetization and analytics on your games
  • Deploy and post your video games on-line throughout systems resembling Android, iOS, and Windows

In Detail

GameMaker: Studio is a smart online game engine that may be used to submit video games to a number of structures. it's the most flexible video game construction instruments for pro and newbie video game builders alike.

Starting with the fundamentals of studying the best way to set up GameMaker, this e-book will take you all through to publishing your video games on-line. Compiled with distinct directions and pictures, this ebook starts off through exhibiting you ways the GameMaker: Studio interface seems to be and works. After this, you will circulate directly to studying approximately assets equivalent to sprites, paths, sounds, and extra to be had in GameMaker, and what every one source is used for. We then movement into the GameMaker Language (GML) and examine programing thoughts together with how variables are organize and what capabilities are and the way they paintings. you will know the way to govern GameMaker assets utilizing GML. Following this, you are going to then make your first actual GameMaker video game utilizing a mix of assets and programing strategies, and how to put up for sale your online game and generate profit and exposure for it. you could then export and submit your video games throughout computing device and cellular platforms.

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Procedural Content Generation for C++ Game Development by Dale Green

By Dale Green

Get to understand thoughts and methods to procedurally generate video game content material in C++ utilizing uncomplicated and quick Multimedia Library

About This Book

  • This publication features a bespoke basic and quickly Multimedia Library (SFML) video game engine with whole on-line documentation
  • Through this booklet, you are going to create video games which are non-predictable and dynamic and feature a excessive replayability factor
  • Get a breakdown of the major strategies and techniques utilized to a true game.

Who This ebook Is For

If you're a video game developer who's acquainted with C++ and is calling to create greater and extra dynamic video games, then this e-book is for you. The publication assumes a few past event with C++, yet any intermediate strategies are clarified intimately. No previous event with SFML is required.

What you are going to Learn

  • Discover the platforms and beliefs that lie on the center of procedural systems
  • Use Random quantity iteration (RNG) with C++ facts varieties to create random yet managed results
  • Build degrees procedurally with randomly situated goods and events
  • Create dynamic video game items at runtime
  • Construct video games utilizing a component-based approach
  • Assemble non-predictable online game occasions and scenarios
  • Operate procedural iteration to create dynamic content material quickly and easily
  • Generate online game environments for never-ending replayability

In Detail

Procedural iteration is a transforming into pattern in video game improvement. It permits builders to create video games which are higher and extra dynamic, giving the video games the next point of replayability. Procedural iteration is not just one approach, it is a number of innovations and ways which are used jointly to create dynamic structures and items. C++ is the industry-standard programming language to write down computing device video games. it is on the middle of so much engines, and is amazingly strong. SFML is an easy-to-use, cross-platform, and open-source multimedia library. entry to desktop is damaged into succinct modules, making it a superb selection for you to improve cross-platform video games with ease.

Using C++ and SFML applied sciences, this e-book will consultant you thru the options and techniques used to generate content material procedurally inside of online game development.

Throughout the process this e-book, we will examine examples of those applied sciences, beginning with establishing a roguelike venture utilizing the C++ template. we will then stream directly to utilizing RNG with C++ facts forms and randomly scattering items inside of a online game map. we'll create easy console examples to enforce in a true online game through growing targeted and randomised video game goods, dynamic sprites, and results, and procedurally producing online game occasions. Then we'll stroll you thru producing random online game maps. on the finish, we are going to have a retrospective examine the project.

By the tip of the booklet, not just will you've gotten a superior figuring out of procedural new release, yet you will even have a operating roguelike video game that you'll have prolonged utilizing the examples provided.

Style and approach

This is an easy-to-follow consultant the place each one subject is defined in actual fact and carefully by using a bespoke instance, then carried out in a true online game project.

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Entertainment Computing and Serious Games: International by Ralf Dörner,Stefan Göbel,Michael Kickmeier-Rust,Maic

By Ralf Dörner,Stefan Göbel,Michael Kickmeier-Rust,Maic Masuch,Katharina Zweig

The target of this ebook is to assemble and to cluster learn parts within the box of significant video games and leisure computing. It offers an advent and provides suggestions for the subsequent iteration of researchers during this field.

The 18 papers awarded during this quantity, including an advent, are the end result of a GI-Dagstuhl seminar which was once held at Schloß Dagstuhl in July 2015. 

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Do-It-Yourself Java Games: An Introduction to Java Computer by Annette Godtland,Leah Darst

By Annette Godtland,Leah Darst

homemade Java video games makes use of a special "discovery studying" method of train laptop programming: research Java programming innovations extra by means of doing Java programming than via interpreting approximately them. via wide use of fill-in blanks, with effortless one-click entry to solutions, you may be guided to put in writing whole courses your self, beginning with the 1st lesson. With this primary publication of the sequence, you will create puzzle and online game courses like opt for An experience, mystery Code, Hangman, loopy Eights, and plenty of extra, and realize how, whilst, and why Java courses are written the way in which they are.

Each booklet of the home made Java video games sequence builds on talents taught within the earlier e-book, but each one publication is totally self sufficient. you'll begin anyplace within the sequence in response to your Java programming event and present needs.

- home made Java video games: An creation to Java machine Programming - examine the basics of Java programming as you create fourteen diverse text-based video games. No prior programming adventure is required

- extra selfmade Java video games: An creation to Java pictures and Event-Driven Programming - the best way to application home windows, icons, and menus as you create ten extra colourful, extra interactive games.

- complicated homemade Java video games: An creation to Java Threads and lively games - discover ways to keep watch over a number of, simultaneous actions as you create 8 extra vigorous, audible games.

All books within the sequence hire an analogous "discovery studying" method of educate machine programming.

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GameMaker Programming By Example by Brian Christian,Steven Isaacs

By Brian Christian,Steven Isaacs

Master the improvement of 2nd video games via studying to take advantage of the strong GameMaker Language and instruments supplied through the GameMaker: Studio workspace and engine!

About This Book

  • Rapidly increase video games utilizing the strong but effortless easy-to to-use GameMaker: Studio engine
  • Comprehensive: this can be a entire consultant that will help you examine and enforce GameMaker's features.
  • Go via step by step tutorials to layout and advance specific games

Who This e-book Is For

If you've got at the very least a few simple programming adventure of JavaScript or the other C-like languages, then this ebook can be nice for you. No event past that's assumed. when you've got no online game improvement event and are searhing for a pastime, are an skilled online game developer seeking to grasp a few complicated good points, or healthy anyplace in that spectrum, then you definitely will locate GameMaker: Studio and this ebook to be very helpful in aiding you create intriguing games.

What you'll Learn

  • Understand the GameMaker: Studio interface and instruments to speedy create a number of the resources utilized in your games
  • Translate many of the GameMaker: Studio drag and drop capabilities to the GameMaker language
  • Create video games with random parts for stimulating gameplay
  • Use the fundamental GameMaker dossier I/O and encryption systems
  • Utilize the GameMaker networking features to create multiplayer games
  • Give AI workouts in your enemies to make difficult gameplay
  • Create particle platforms to offer your online game fascinating graphics
  • Understand some of the debugging innovations to be had in GameMaker: Studio

In Detail

This e-book is great source for builders with any point of expertise of GameMaker. at the beginning, we will supply an outline of the fundamental use of GameMaker: Studio, and enable you to organize a simple video game the place you deal with enter and collisions in a top-down point of view game.

We proceed directly to show off its extra complicated beneficial properties through six varied instance tasks. the 1st instance online game demonstrates platforming with dossier I/O, by way of animation, perspectives, and multiplayer networking. the subsequent video game illustrates AI and particle platforms, whereas the ultimate one gets you began with the integrated Box2D physics engine. by way of the top of this publication, you could have mastered plenty of strong innovations that may be used in numerous 2nd games.

Style and approach

A This step by step consultant that follows and with info ons diversified issues through the construction of assorted examples.

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Photoshop for Games: Creating Art for Console, Mobile, and by Shawn Nelson

By Shawn Nelson

such a lot video game artists use Photoshop to determine suggestion up to to create a last product that may be utilized in a video game. there are various how one can paintings successfully within the application that may be tapped for a workflow that retains artists effective and sane.  This booklet takes an method of growing resources in Photoshop that either novices and intermediates will locate fresh. the place different books specialise in Photoshop classes or at the fundamentals of drawing, Photoshop for video games grants many hands-on classes for constructing paintings that may be tailored for lots of reasons. choked with inspiring initiatives , readers will locate examples from comedian, practical, image kinds, and extra. Downloadable undertaking records and video clips accompany a few of the tutorials in order that readers can dive deeper on topics.

Whether they're constructing video games for consoles, cellular units, or the internet, online game artists from all backgrounds will examine the simplest practices to online game paintings construction in Photoshop.  

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Gamification und Serious Games: Grundlagen, Vorgehen und by Susanne Strahringer,Christian Leyh

By Susanne Strahringer,Christian Leyh

Das Herausgeberwerk zeigt, wie das weitverbreitete Einbinden von Spielmechaniken in Softwaresysteme als auch das Spielen im betriebswirtschaftlichen Kontext zielgerichtet gestaltet und eingesetzt wird. Welche Herausforderungen dabei zu meistern sind, schildern verschiedene Autoren aus Wissenschaft und Praxis. Ein umfassendes Werk, das sich in erster Linie an Praktiker richtet, aber auch viel Wissenswertes für Lehrende an Universitäten und Hochschulen bietet.

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Unreal Engine 4 Game Development Essentials by Satheesh PV

By Satheesh PV

Key Features

  • Get to grips with the consumer interface of Unreal Engine four and discover extra approximately its numerous strong features
  • Create dream games with assistance from different instruments Unreal Engine four offers
  • Create video-games and completely make the most of the ability of Unreal Engine four to deliver video games to existence via this step by step guide

Book Description

Unreal Engine four is an entire suite of online game improvement instruments that provides you energy to strengthen your video game and seamlessly installation it to iOS and Android units. it may be used for the improvement of easy second video games or perhaps attractive high-end visuals. Unreal Engine contains a excessive measure of portability and is a device utilized by many video game builders today.

This publication will introduce you to the most well-liked video game improvement software referred to as Unreal Engine four with hands-on directions for development beautiful games. you'll start by means of making a new undertaking or prototype by means of studying the necessities of Unreal Engine by way of getting acquainted with the UI and content material Browser. subsequent, we will import a pattern asset from Autodesk 3ds max and research extra approximately fabric Editor. After that we are going to study extra approximately publish approach. From there we are going to keep learning extra approximately Blueprints, lighting, UMG, C++ and more.

What you'll learn

  • Download either the binary and resource model of Unreal Engine four and get accustomed to the UI
  • Get to grasp extra in regards to the fabric Editor and the way it works
  • Add a put up technique to the scene and change it to get a distinct search for your scene
  • Acquaint your self with the original and unique characteristic of Unreal Engine 4—Blueprints
  • Find out extra approximately Static and Dynamic lighting fixtures and the variation among a variety of lights
  • Use Matinee to create minimize scenes
  • Create a health and wellbeing bar for the participant with using Unreal movement snap shots (UMG)
  • Get acquainted with Cascade Particle Editor

About the Author

Satheesh PV is a online game programmer residing in Mumbai, India. He used to be chosen through Epic video games as one of many closed beta testers for Unreal Engine four earlier than its public free up. He all started his profession as a video game developer in 2012 via creating a first individual multiplayer video game together with his brother and shut pal utilizing Unreal improvement equipment. He additionally created Unreal X-Editor, which used to be an IDE built for UnrealScript, the local scripting language of Unreal Engine three. he's additionally a moderator at Unreal Engine boards in addition to a focus member and engine contributor.

Table of Contents

  1. Introduction to Unreal Engine 4
  2. Importing Assets
  3. Materials
  4. Post Process
  5. Lights
  6. Blueprints
  7. Matinee
  8. Unreal movement Graphics
  9. Particles
  10. Introduction to Unreal C++
  11. Packaging Project

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Creating Games: Mechanics, Content, and Technology by Morgan McGuire

By Morgan McGuire

Creating Games bargains a finished evaluate of the know-how, content material, and mechanics of video game layout. It emphasizes the extensive view of a video games staff and teaches you sufficient approximately your teammates' components so you might paintings successfully with them. The authors have integrated many worksheets and routines to aid get your small indie staff off the floor.

Special features:


  • Exercises on the finish of every bankruptcy mix comprehension exams with difficulties that support the reader engage with the fabric
  • Worksheet workouts offer artistic actions to assist undertaking groups generate new principles after which constitution them in a changed model of the structure of a video game layout rfile
  • Pointers to the easiest assets for digging deeper into each one really good sector of online game improvement
  • Website with worksheets, figures from the ebook, and instructor fabrics together with learn courses, lecture displays, syllabi, supplemental routines, and overview fabrics

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Gamification with Unity 5.x by Lauren S. Ferro

By Lauren S. Ferro

Key Features

  • Achieve your objectives in a fun-packed means via growing gamification initiatives from scratch
  • Leverage the harmony 5.X toolkit to create wonderful and attractive projects
  • Make your transition in the direction of a professional undertaking supervisor/ developer by way of studying methods and techniques

Book Description

Are you taking a look at enforcing gamification suggestions on your company and puzzling over the place to get an entire rundown of the entire methods and methods? good, you will have come to the appropriate place!

This e-book will commence correct from the fundamentals similar to gameplay components and their functionalities earlier than steadily relocating onto developing your first gamification undertaking from scratch.

You'll accept the instruments and proven the right way to practice a number of options for growing gamified purposes in several contexts. eventually, you are going to enforce a variety of online game parts into solidarity, post your personal job administration program, and get to understand the easiest practices and methods while designing gamified experiences.

What you are going to learn

  • Assess your novices' talents by way of constructing demanding situations and quests
  • Implement the sport parts that relate to the venture into Unity
  • Publish your individual job administration software to higher interact readers
  • Improve your layout utilizing equipment of playtesting and iteration
  • Issue OpenBadges to acknowledge achievements and arrange a web database to shop your clients achievements.

About the Author

Lauren S. Ferro is a gamification advisor and dressmaker of online game and game-like purposes. She has labored, designed, consulted, and applied innovations for a variety of diversified reasons, together with specialist improvement, suggestion structures, and academic video games. She is an lively researcher within the quarter of gamification, participant profiling, and user-centered online game layout. Lauren runs workshops either for most of the people and firms that target designing user-centered video games and game-like functions. She is usually the author of a video game layout source, Gamicards, that's a prototyping device for either video games and game-like reviews, that's established on player's personal tastes for video game components and mechanics.

She is captivated with the way forward for video games and the applied sciences surrounding them, in addition to their power to enhance the lives people.

When she isn't really enjoying or growing video games, you will discover her flying kites, growing song, or whipping up a hurricane within the kitchen.

Table of Contents

  1. The Anatomy of Games
  2. Who or What Am I? figuring out the Player
  3. An Engaged participant is a cheerful Player
  4. Organized Chaos - Getting rules from your Head and directly to Paper
  5. Sculpting the Conceptual Beast
  6. Breathing existence into Your First production - developing and uploading resources on your Application
  7. Get Your Motor Running
  8. Break, break, and Rebuild - the paintings of Playtesting and Iteration
  9. Graduating Your undertaking to Completion
  10. Being the easiest so you might Be!

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