By Marcus Becker
Neste livro, Marcus Becker ensina a desenvolver seis jogos clássicos, abordando aspectos gerais do desenvolvimento de jogos de forma slow, desde a movimentação do personagem até o uso de sons e imagens. Quando terminar o último capítulo, você poderá desenvolver qualquer um dos jogos apresentados de forma completa, com início, meio e fim.
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