A lógica do jogo: Recriando clássicos da história dos by Marcus Becker

Posted by

By Marcus Becker

Se você já foi cativado por jogos clássicos como Pac guy, Snake e Tetris, e surgiu a curiosidade sobre os bastidores destes e de demais video games, este livro é sua porta de entrada para aprender como eles funcionam. Você não vai apenas recriar alguns grandes jogos do mundo do entretenimento eletrônico, mas sim entender, de forma prática, a lógica envolvida em cada um deles, cujas mecânicas são utilizadas até hoje em muitos jogos modernos.

Neste livro, Marcus Becker ensina a desenvolver seis jogos clássicos, abordando aspectos gerais do desenvolvimento de jogos de forma slow, desde a movimentação do personagem até o uso de sons e imagens. Quando terminar o último capítulo, você poderá desenvolver qualquer um dos jogos apresentados de forma completa, com início, meio e fim.

Confira mais livros em: http://www.casadocodigo.com.br/.

Show description

Read Online or Download A lógica do jogo: Recriando clássicos da história dos videogames (Portuguese Edition) PDF

Similar computer games programming books

Mobile 3D Graphics: with OpenGL ES and M3G (The Morgan Kaufmann Series in Computer Graphics)

Pics and video game builders needs to learn how to application for mobility. This ebook will educate you the way. "This booklet - written by means of many of the key technical specialists. .. offers a entire yet sensible and simply understood advent for any software program engineer trying to satisfaction the shopper with wealthy 3D interactive reviews on their cellphone.

Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development (Technology in Action)

Starting 3D video game improvement with cohesion 4 is excellent in the event you would prefer to come to grips with programming harmony. you can be an artist who has realized 3D instruments similar to 3ds Max, Maya, or Cinema 4D, otherwise you may well come from 2nd instruments corresponding to Photoshop and Illustrator. nevertheless, you'll simply are looking to get yourself up to speed with programming video games and the most recent principles in video game creation.

Direct3D Rendering Cookbook

50 sensible recipes to steer you thru the complex rendering thoughts in Direct3D to assist carry your 3D images venture to lifeAbout This BookLearn and enforce the complicated rendering suggestions in Direct3D eleven. 2 and convey your 3D pictures venture to lifeStudy the resource code and electronic resources with a small rendering framework and discover the beneficial properties of Direct3D eleven.

iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

Able to make awesome video games for the iPhone, iPad, and iPod contact? With Apple’s quick programming language, it’s by no means been more uncomplicated. This up-to-date cookbook offers certain recipes for a handling wide variety of universal iOS game-development matters, starting from 2nd and 3D math to SpriteKit and OpenGL to performance—all revised for quick.

Additional info for A lógica do jogo: Recriando clássicos da história dos videogames (Portuguese Edition)

Example text

Download PDF sample

Rated 4.53 of 5 – based on 13 votes